#i've had this on draft for so long
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nohr-selphias · 7 months ago
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"I love you, Zevran. I hope you know that."
"Yes... Yes, I know that."
— commission art by @sinizade, posted with permission
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anghraine · 4 months ago
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It's interesting (if often frustrating) to see the renewed Orc Discourse after the last few episodes of ROP. I've seen arguments that orcs have to be personifications of evil rather than people as such or else the ethics of our heroes' approach to them becomes much more fraught. Tolkien's work, as written, seems an odd choice to me for not wrangling with difficult questions, and of course, more diehard fans are going to immediately bring up Shagrat and Gorbag.
If you haven't read LOTR recently, Shagrat and Gorbag are two orcs who briefly have a conversation about how they're being screwed over by Sauron but have no other real options, about their opinions of mistakes that have been made, that they think Sauron himself has made one, but it's not safe to discuss because Sauron has spies in their own ranks. They reminisce about better times when they had more freedom and fantasize about a future when they can go elsewhere and set up a small-scale banditry operation rather than being involved in this huge-scale war. Eventually, however, they end up turning on each other.
Basically any time that someone brings up the "humanity" of this conversation, someone else will point out that they're still bad people. They're not at all guilty about what they're part of. They just resent the dangers to themselves, the pressure from above, failures of competence, the surveillance they're under, and their lack of realistic alternative options. The dream of another life mentioned in the conversation is still one of preying on innocent people, just on a much smaller and more immediate scale, etc.
I think this misses the reason it keeps getting brought up, though. The point is not that Shagrat and Gorbag are good people. The point is that they are people.
There's something very normal and recognizable about their resentment of their superiors, their fears of reprisal and betrayal that ultimately are realized, their dislike of this kind of industrial war machine that erases their individual work and contributions, the tinge of wistfulness in their hope of escape into a different kind of life. Their dialect is deliberately "common"—and there's a lot more to say about that and the fact that it's another commoner, Sam, who outwits them—but one of the main effects is to make them sound familiar and ordinary. And it's interesting that one of the points they specifically raise is that they're not going to get better treatment from "the good guys" so they can't defect, either.
This is self-interested, yes, but it's not the self-interest of some mystical being or spirit or whatnot, but of people.
Tolkien's later remarks tend to back this up. He said that female orcs do exist, but are rarely seen in the story because the characters only interact with the all-male warrior class of orcs. Whatever female orcs "do," it isn't going to war. Maybe they do a lot of the agricultural work that is apparently happening in distant parts of Mordor, maybe they are chiefly responsible for young orcs, maybe both and/or something else, we don't know. But we know they're out there and we know that they reproduce sexually and we know that they're not part of the orcish warrior class.
Regardless of all the problems with this, the idea that orcs have a gender-restricted warrior class at all and we're just not seeing any of their other classes because of where the story is set doesn't sound like automatons of evil. It sounds like an actual culture of people that we only see along the fringes.
And this whole matter of "but if they're people, we have to think about ethics, so they can't be people" is a weird circular argument that cannot account for what's in LOTR or for much of what Tolkien said afterwards. Yes, he struggled with The Problem of Orcs and how to reconcile it with his world building and his ethical system, but "maybe they're not people" is ultimately not a workable solution as far as LOTR goes and can't even account for much of the later evolution of his ideas, including explicit statements in his letters.
And in the end, the real response that comes to mind to that circular argument is "maybe you should think about ethics more."
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girldadbuckley · 6 months ago
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S04E05: Buck Begins // S04E14: Survivors
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bluewolfangel01 · 15 days ago
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How will the brothers react when they found out that MC's not in the HoL and haven't returned for 2 hours but she's actually hiding under lucifer's bed.
0o0
Oh I'm so excited to write this 😈
-Where is Mc?!-
Mammon: *goes into Mc's room*
Mammon: "Hey Mc! You just gotta look at thi-"
Mammon: "huh?"
Mammon: *can't see Mc anywhere in the room so goes to look elsewhere*
Mammon: *enters the common room and only finds Satan, Asmo, and Belphie*
Mammon: "Oi, any of yall know where Mc is? Can't find 'em and they aren't in their room."
Asmo: "Sorry, I haven't seen them."
Satan: "I haven't seen them either."
Belphie: *groans while he naps on one of the couches, signaling that he hasnt seen Mc*
Mammon: *goes to the kitchen to ask Beel*
Beel: "No, I haven't seen them."
Mammon: *goes to Levi's room to ask Levi*
Levi: "No, I've been to busy grinding and getting my dailies!"
Mammon: *goes to the study to ask Lucifer*
Lucifer: "No Mammon, I haven't seen them."
Mammon: *starts to worry but waits until he's searched the whole house to fully panic*
...
*Yeah... he's searched the whole house can't find them and is in full panic mode now*
*In the 7 bros group chat*
Mammon: Mc isn't in the house, and I've checked everywhere! Anyone know where they're at?!
*The rest of the brothers did not know where Mc was and also preceded to go into full panic mode*
*They all immediately started to recheck the house and started calling others in case they were at the Demon Lord's castle or Purgatory hall, they even expanded their search throughout the Devildom*
*After a few hours of extensive searching, the brothers returned to the HoL in defeat, still worried and concerned about where their human could be*
*Lucifer went to his room and sat on his bed, very much all up in his own mind trying to figure out what to do or anywhere else Mc could be*
? : "I can hear your thinking from here."
*A small door opens on the side of Lucifer's bed, by Lucifer's feet, and out crawls an Mc that looks back at him with concern*
Mc: "What's wrong?"
Lucifer: "..."
Lucifer: "How long have you been down there?"
Mc: "Uh, I'm not sure. What time is it?"
Lucifer: "Around midnight..."
Mc: "Oh dang, well then I've been down there for a few hours. I was trying to have some alone time and I thought this would be a good place to-"
*Mc stops themselves while noticing Lucifer look both worried and relieved*
Mc: "Did something happen?"
*Lucifer remains silent and puts his hand out for Mc to take. When they do, he immediately pulls them in for a hug and holds them tight. He then explains what happened and how he and his brothers were just out searching for them because they couldn't find them*
Mc: "... I'm sorry. I didn't realize that I didn't tell any of you where I was."
Lucifer: "It's fine, as long as you're alright. Just try to do better about that next time you decide to hide underneath my bed again. Speaking of which."
Mc: *starts moving towards the door* "WELP, probably should go tell the others I'm okay!"
Lucifer: "Mc."
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wyzzze · 2 months ago
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Kind of obsessed with the way Lighter in most of his trust events keeps saying that he wants to kill himself
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And when you tell him that you'll jump in after him if he jumps, he says this;
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Implying that at the heart of it all, he just really wants someone to care enough about him to jump in with him. To go through the motions of grief with him and to pull him back up.
In Lighter's side story, the Sons of Calydon said that he's an elusive figure to even them in spite of being with them for years. For a long time he considered it a job that he was working to pay back Big Daddy for taking him out of his nightmare and giving him a second chance.
And now knowing what we know about him, we know that he keeps them far away from him and calls his place there a "job" a "debt", because if he gets closer to them and they died...he wouldn't be able to take it anymore.
He already can't take the losses he's had, and he's really only been hanging on all of this time for purposes that he's given himself, like a weary horse following a carrot. Giving his life to the ring as an apology and then giving his life to Big Daddy as repayment.
Debt and guilt have kept him alive for years. He considered himself dead when he sold himself to the ring, and he didn't ever expect to be given the opportunity to live again. To share meals with others or dare to get closer.
Knowing this, it also re-contextsualizes the devastation on his face when he'd thought that he'd lost Caesar in Tour de Inferno and also his relationship with Lucy considering she wears her hair similar to Dane's little sister.
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So...he can't quite exactly envision a world with him in it yet. Belle and Wise are meeting him at a time in his life where he's wondering to himself if he actually has the right to live again and if he deserves that privilege. He's wondering if he's strong enough to let people in and to love again, even if it means that he may lose them.
He's unable to trust himself and afraid of being a leader--content with being a background character in their lives. Someone who's easy to let go...in case he were to dissappear. In case he dies. He plays the role of a silent protector even though he needs someone to lean on the most.
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So this part of him is interesting, and the implications of him showing his real self little by little is deeply compelling to me. So many of his trust events are dedicated to him saying that he wants to die. But in so many of them, he's also saying, "Please don't let me die" and "If I die, will you care? If me dying makes you so sad then...I guess I can't die." finding more and more reasons to keep on living.
He's finding himself wanting again. Wanting someone who will ride with him, someone that listens to him. Someone that cares that he's still here and will miss him when he's gone.
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He's finding more and more reasons. Things to look forward to.
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ohtendril · 11 months ago
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okay, partner
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cainscass · 4 months ago
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ONLY MURDERS IN THE BUILDING (2021- ) Season 3
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weirdmarioenemies · 1 year ago
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Name: Neo Bowser City (aka Koopa City in PAL regions)
Debut: Mario Kart 7
Do you ever think of all the weird locations we only ever see in Mario Kart games? Despite being the biggest of all of Mario's spin-off franchises, when you really get down to it, remarkably few Mario Kart courses are actually based on established Mario locations!
It's not none, there's the occasional Donut Plains and Tick-Tock Clock and Airship Fortress, but most of the courses are these weird one-off locations we never see outside the context of that specific racetrack.
But have you ever taken a moment to step back and like, think of the Lore Implications of some of these places?
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Like okay! Bowser just owns this whole dang cyberpunk city and we only ever see it in the context of Kart Racing! How messed up is that?!
One day Mario and Friends were looking for new places to race, and Bowser must have said something like "Gwah-hah-hah! I bet you puny punks could NEVER beat me in a race in my cyberpunk metropolis!" and right then and there it was established that Bowser owns a cyberpunk metropolis. Neo Bowser City is a city that exists in the Super Mario World and aside from returning in other Mario Kart games, it hasn't been acknowledged before or since.
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Neo Bowser City first appeared in Mario Kart 7, as the third course in the Star Cup. Despite its flashy visuals, it actually doesn't really have a whole lot going on. It's a difficult track with some tight turns made more difficult by the rain making things more slippery, but besides that it doesn't really have any of the Wacky Obstacles that define so many Mario Kart courses.
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Then it returned in Mario Kart 8 looking more gorgeous than ever! The bright colors really pop out, and the whole track is just oozing with detail that really emphasizes the scale of this city!
But like, the emphasized scale really only further raises the question of where this exists in the Mario World. Clearly, the fact that Bowser is plastered all over the billboards and the fact it's named "Neo Bowser City" helps us deduce that this city probably belongs to Bowser. Is this located in Bowser's Kingdom? Just how big is Bowser's Kingdom? And why does he own so many separate castles?
Maybe Neo Bowser City exists in the future? Is this a bad timeline? I mean, Mario Kart is allowed to have time-travel shenanigans. There's a Splatoon battle arena and that exists thousands of years in the future so sure, dust off Mario's Time Machine and head to the bad future where Bowser wins. Should've pressed that New Super Mario Bros. big yellow P-Switch!
I asked my friend Mod Chikako for their input and their theory is that Neo Bowser City isn't the future of Mario's world, but of our world. Clearly Bowser just couldn't take Wreck-It-Ralph losing the Oscar vote!
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But in that case I guess it's a cooler cyberpunk future than the one we're living in right now. Corporate monopolies that run mass-surveillance with little government intervention due to their extreme wealth giving them extensive political power? No thank you! Neo Bowser City has bright neon colors, and flying cars! If I'm going to live in a dystopia, I want it to be a fun one. The only advertisements I want to see plastered everywhere are ones advertising Bowser!
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Boo! That's the bad guy! Thumbs down!
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The course returns again in that pitiful mobile game with another redesign, this time letting us see his Coney Island Disco Palace off in the distance. Does Bowser live in his Neo City? Is this worldbuilding we've been missing out on for decades, finally answered by a kart racer? Is this the capital city of Bowser's Kingdom? Am I once again falling victim to my perpetual hubris of overthinking the Mario franchise?
Really, I can't offer too much in terms of wacky fan theories, because I'm still thinking about this location existing in the first place. I'd love to know the Lore and worldbuilding here, but I guess the nature of Mario's canon is that it doesn't need to be over-analyzed. Bowser simply owns a cyberpunk metropolis, we'll only ever see it in the context of kart racing, and maybe that's okay.
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Of course, this post wouldn't be complete if I didn't mention Dinohattan from the 1993 Super Mario Bros. Movie, which we've barely talked about on this blog somehow. You see, when the meteor hit, some of the dinosaurs escaped into a parallel timeline where they then evolved into humans, and then they built Dinohattan instead of Manhattan. Get it? Yeah, that movie is all sorts of bonkers. I wouldn't say it's very good, but I kinda love it. I'd recommend checking it out, if only to see a vastly different take on Mario than you'd be used to.
Anyway I bring this up because it's a completely separate instance of a version of Bowser building a large cyberpunk metropolis, and it actually predates Neo Bowser City! Do you think they could be connected? Are Dinohattan and Neo Bowser City one and the same...?
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ying-doodles · 6 months ago
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drifting closer
a comic based off @lloydfrontera's post about touch averse javier slowly becoming clingy to lloyd after the end of the novel! :> although the touch averse part didn't make it in lol,,
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campbenji · 8 months ago
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Yasmina Fadoula, psychology major: when we get out of this *pointing at Sammy* you're going to therapy *pointing at Kenji* you're going to therapy *pointing at Darius* you're getting double therapy, EVERYONE'S HEALING
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peridots-pixiwolf · 11 months ago
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the ���default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry#peridots-described#< NOOOO THAT DOESNT SHOW UP THERE'RE TOO MANY TAGSS.......
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zendadya · 1 year ago
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tangents-within-tangents · 4 months ago
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Thinking about the song "Ship in Port" by Radical Face and clones
Thinking about the line "Farewell to the chains we were born into" and what that can mean for the clones
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Thinking about how "But I have always stayed in place/Under that old illusion that it's safe" could equally describe Hunter, Echo, and (s1+2) Crosshair's complete opposite approaches to the Empire and post-war life.
The way Crosshair clings to his identity as a soldier of the Empire
And Echo as a soldier of the Republic
But Hunter puts his identity as a soldier behind him
Crosshair fights for the Empire to gain purpose
Echo fights against the Empire to save his brothers
And Hunter decides the Empire is too strong to even try to oppose
"A ship in port is a safer one"
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"but it's not the reason it was made"
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"So forgive me if I wander off"
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"And forgive me more if I just stay"
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Thinking about what The Bad Batch could have been if it had more fully explored the differences between those ideologies
(Thinking about what The Bad Batch could have been if it had dedicated more screen time to the 'reg' clones within the Empire and the underground network's fight to free them , instead of just sidelining Echo and Rex for a hypothetical clone rebellion show we might never get)
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juustozzi · 7 months ago
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break trio coffee headcanons (because why not):
Kidou kinda gets deeper into hand-brewing, quite to the nerd depths but instead of making it his personality he just enjoys the meticulous preparation process. he probably has an app to follow the flow rate... and of course he has a chemex. in two sizes, most likely. he still does drink all kinds of coffee, but only in the morning, to not overcaffeinate.
Endou doesn't really drink coffee but he likes sweet coffee drinks and coffee flavored things. he has the adhd brain where caffeine makes him sleepy, so he doesn't really get people who use it to energize.
Gouenji doesn't like the coffee flavor that much, and prefers energy drinks for caffeine boost. though, he's the kind of guy who takes a cup if everyone else's having, more for the social experience than the drink itself. I think he enjoys chai a lot more.
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whumpty-dumpty-doo · 1 month ago
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Late night mush-brained I-really-need-to-edit-this-draft-because-this-is-probably-all-way-too-much-irrelevant-information late night thoughts
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posts-from-pluto · 4 days ago
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Humans are weird - life expectancy
Quinn always found the idea of figuring out how they would spend their time if they only had two-hundred years to live to be an interesting hypothetical. There were animals out there who lived such short lifespans after all, though none of the ones they had encountered had the mental capacity to develop long-term goals, but if they could what would they choose to do? It was one of their favorite questions to ask to get to know someone, what they prioritize.
Or at least it was until they met Edith, a researcher part of a species that had just barely begun their existence as space-faring creatures, more importantly: a species that struggled to even make it to a hundred, let alone two-hundred years old.
...The end of her first day was rather awkward, I mean how could they have possibly known that that species would just so happen to be the first ones with such a short lifespan that had managed to make it into space.
Lords it was awful, remembering it still makes them wish they had the same memory issues as the Soweps
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After being shown around the Cultural-Exchange Station, (C.S. for short), Edith decided to go join Quinn in the Lounge. A good, casual chat to get to know one of the people she would be spending at least the next few years with seemed like a good way to spend her first day aboard. What could possibly go wrong? It wasn't like there was much else she could do, unfortunately. Quinn had made it quite clear that she didn't have to couldn't start work until the next week, something about giving her time to 'get settled before entrusting her with a position on the team'.
Under normal circumstances, that would've been great... but now? After she just spent a week trapped alone on a ship without the ability to do anything productive? She'd be damned if she was going to spend another minute of her day just sitting around alone in an unfamiliar bedroom with weird furniture. Fixing her room could wait until tomorrow. She just had to go do something, anything that wasn't using her sitting by herself in that room. She walked over to one of the terminals to pull up the way to the lounge, or at least what she assumed was the lounge given the fact that nothing was labelled, before heading off to find Quinn. Hoping that her horrible sense of direction wouldn't embarrass her on her very first day.
She made off towards the general direction of the area on the map, passing by numerous rooms with widely different appearances from one that seemed oddly... cave-like? to another that would fit in more in an aquarium than it does a space station, or atleast what you'd expect in a human one anyways. Turning the corner into the maze of long corridors, Edith continued straight, which luckily, was in fact the way to the main lounge area.
Edith: "Hi Quinn!" She shouted from halfway across the room as she walked towards the couch they were sitting on.
Quinn: Hey, did you need something?
*Carefully choosing her spot to not make them uncomfortable, Edith sat on the other side of the couch*
Edith: Nope, I just wanted to walk around a bit. Get to know everyone better and stretch my legs a bit more, you know?
Quinn: Oh okay that's cool.... How's setting up your room going?
Edith: I haven't started yet. I'm still thinking about where I'm going to put everything.
Quinn: Not at all because you're procrastinating???
Edith: *GASP* How could you accuse me of such a thing? I would never~~~
Quinn:... That reminds me I never got around to asking,
How would you spend your life if you only had 200 years to live?
Edith: where did that come from?
Quinn: We were talking about procrasination and that got me thinking about time which made me remember I didn't ask you about how'd you'd spend 200 years. It's just something I ask everyone.
Quinn:...sooo I know it 's a really short amount of time but how would you spend it?
Edith: short???
Quinn: Yeah??? Am I missing something here?
Edith: .... Humans generally only live 80ish years naturally. Like at most some people make it into their hundreds but that's extremely rare
Quinn: ....oh
Edith: .... yeaaah
Quinn: I just remembered I actually have to go work on some very long paperwork- *They rush to get up, nearly tripping over their own legs* -I'll see you later! *They continued as they started speed walking away, the look on their face told her that they'd probably be running if it wouldn't make things more awkward*
Edith could barely stop herself from bursting out laughing at the scene... She'd have to tease them about that later....
Hmmm.....Good ways to answer how'd she'd spend 200 years???
....Annoying them?
Well She'd have plently of time to think about it while she unpacked.
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Side note: This was going to be an angsty conversation between the two of them but the second I started writing the first bit the idea of it being one of the first questions Quinn asked Edith popped into my head and it just took on it's own life so I hope you enjoyed this instead :)
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